Being out past dark feels inherently more dangerous and only your safehouse can really protect our protagonist from harm. Running away with a viable strategy, providing the stamina is there to sprint out of trouble. The world is mostly hostile and, whilst enemies do feel occasionally sparse, one is all it takes to be a formidable threat. The other begins a swing but the speed at which some monsters can approach makes facing them an uphill task. Melee combat requires a commitment with one trigger button being used to ready your weapon. Weapons are hard to come by so I was either trying to manage without or cobbling together a clumsy board with nails in it. The survival aspect of Darkwood is at the forefront of gameplay with crafting being a mechanic I had to regularly engage with. In some cases they’re lived in and I found myself dealing with everyone cautiously. The items you need to interact with are clear enough but each environment looks desecrated, beaten by the elements. There’s an ever present gloomy cloak that really helps heighten the senses. It really is striking as your flashlight peers through dense forest in a world that never really gives itself to sunlight. Whilst the overhead perspective and 2D art won’t push the Playstation 5 to its limits, the strong art direction and sound present a world of constant dread. Still, a chance for more people to see Darkwood is always worthwhile.ĭarkwood‘s bleak and oppressive atmosphere remains as strong as ever. With the Playstation 5, very little has changed beyond 4K visuals and some haptic feedback. The atmospheric horror managed to deliver a lot with a grimy aesthetic and a survivalist approach. I recall being pretty sweet on Darkwood‘s original release from Acid Wizard. One of the good things about this job is the chance to refresh one’s memory. Februin PS5 / Reviews tagged acid wizard / crafting / darkwood / escape / forest / mystery / survival horror by Mike
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